Continuing our series, comparing baseball, the
American game, and cricket the sub-continental game hailing from
England:
Why baseball is like rugger, and cricket is a gentleman's game!
Running plays a much larger role in baseball because of the low
scoring and because baserunners can advance to the next base before the
ball is hit again (steal the base) as soon as the ball is live. Base
stealing often requires sliding, in which the runner throws himself to
the ground to avoid a tag.
The runner may also deliberately slide into the fielder at the base
he is trying to steal to keep him from catching the ball or to disrupt a
double play. At home plate the runner often will simply, and legally,
run into a catcher who is blocking the baseline but who does not have
the ball (a player without the ball may not impede the runner).
The equivalent in cricket is almost impossible because the bowler is
next to the runner, and can mankad him if he strays out of his crease.
Tactical running in cricket rarely strays beyond the consideration of
"can I make it to the other end before the ball does", while in
baseball, steals, sacrificial running, forces, double plays,
intimidation, and physical contact enter into the equation.
Making contact with a fielder, as baserunners often do, would be
unsportsmanlike in cricket, and unnecessary, as play stops when a single
wicket is taken. Occasionally a cricket runner will dive over the
crease, but in baseball this is a regular occurrence, as players are
frequently forced to run even when their chances are slim.
Since a team almost always scores fewer runs in a baseball game than
its number of outs (indeed, it will have fewer runners than its number
of outs), a baserunner will frequently take risks attempting to advance
an extra base or score a run, resulting in close plays at a base. In
cricket, since the number of runs scored is much greater than the number
of wickets taken in a match, a batsman would be very foolish to risk
getting run out in an attempt to score an extra run without a very high
expected chance of success.
Strategy
A wide array of factors affect both games (from composition of the
pitch or field soil to weather conditions, wind, and moisture) and
numerous strategies in both games can be employed to exploit these
different factors.
Other than the bowler, cricket places very few restrictions on
fielding placement, even for the wicket-keeper, and its variety of
bowling styles, 360 degrees of open field, wide bowling area (target
zone), and so on provide for strategic play. Baseball has very specific
rules about the positions of the pitcher and the catcher at the start of
each play.
The positioning of the other seven fielders is as flexible as
cricket, except that each one must start the play positioned in fair
territory. The fielders are otherwise free to position themselves
anywhere on the playing field, at their discretion based on the game
situation.
Batting first or last
In cricket, the team that wins the coin toss has the choice of
batting first or last. This is comparable to games such as American
football, in that the team winning the toss may have a variety of
reasons for wanting to take the "offensive" or "defensive" position
first.
Playing conditions and the specific talents of the respective teams
figure into the decision. In baseball, the "home" team always bats last.
This was not originally the case. In the early years, the winner of a
coin toss could decide whether to bat first or last. By the late 1800s,
the rule was fixed. At a "neutral" site, the "home" team may be decided
by coin toss, but that "home" team must bat last.
Fielding strategy
In baseball, though only the positions of pitcher and catcher are
prescribed by the rules, fielders' positions are dictated closely by
custom, and shifts in fielders' positions according to circumstance are
less dramatic; the strike zone and smaller angle of fair territory limit
the usefulness of some strategies which cricket makes available to
batters.
The chief occasion on which fielding placement differs markedly from
the usual is the presence of a pull, or dead-pull, hitter at bat (such
hitters almost never, except on the rare occasion of a fluke or mishit,
hit the ball in any direction except towards the same side of the field
as they stand at the plate, i.e. a right-handed pull hitter hits
everything toward left field).
In such case the fielders will move so far in the direction of the
pull that one half of the field is almost completely unprotected. This
is called an overshift. A six-man infield has also been used when
circumstances warrant.
For the great majority of batters, however, the traditional lineup is
used, with minor changes in position to accommodate the batter's power
or bat-handling ability, the location of runners, or the number of outs.
(For example, with a base runner the importance of fielders being able
to throw quickly to home plate on a bunt is increased, and the
infielders will play closer to home plate.)
In cricket, coaches cannot intervene or direct gameplay; the captain
must make all the calls once the players are out on the field, and the
coach is reduced to a mere spectator. In baseball, by contrast, managers
and coaches will often direct the players (through hand signals) to
carry out a play (such as a stolen base or hit and run), or to field at
a particular depth.
Strategy over the course of the game
Baseball's strategy varies with the game situation; pitcher, batter
and fielders all play far differently in the late innings of a close
game (e.g., waiting for walks, trying for stolen bases or the squeeze
play to score a decisive run) than they do early, or when one team has
already scored many more runs than the other (where batters will be
likely to swing at many more pitches and try for home runs).
The number, speed, and position of baserunners, which have no
equivalent in cricket, all dramatically change the strategies used by
pitcher and batter. In leagues which do not allow designated hitters,
strategic thinking also enters into substitutions.
For example, substitutions of pitchers often are combined with
substitution of another player who takes the pitcher's traditional spot
in the batting order so that the pitcher will come to bat later
(pitchers are almost uniformly poor hitters). Since players may not
return to the game after being substituted for, a manager cannot take
lightly the decision when and if to substitute a better-fielding but
worse-hitting player if his team is ahead.
First-class cricket also has a number of strategic elements not found
in baseball simply because the maximum time duration of the game is
fixed (which can be up to five days for Test cricket) and a match not
completed by the end of the time duration results in a draw regardless
of the relative score.
By contrast, baseball games are played to completion regardless of
the time duration and there is no possibility for a tie or draw (outside
of exhibition games). There are no equivalents in baseball, for example,
of deciding when to declare or to make your opponent follow on.
Strategy based on the playing surface
The condition of the playing strip (the pitch) in cricket is of vital
significance as, unlike baseball, the ball is deliberately bounced on
the pitch before reaching the batsman. While in baseball, playing
conditions between different stadia are much the same (except for
perhaps small differences in the dimensions of the field and whether the
outfield is fast or slow), the physical characteristics of the cricket
pitch can vary over the course of the game, or from one field to
another, or from one country to another.
On the Indian subcontinent, for instance, pitches tend to be dry,
dusty and soft. These pitches offer less assistance to fast bowlers
because the ball tends to bounce lower and lower, where most fast
bowlers rely on bounce and speed to defeat the batsman. On the other
hand, spin bowlers prefer this surface because it gives greater traction
to the ball and will result in the ball breaking or turning more when it
hits the surface. Such a pitch is usually called a "turner".
Conversely, pitches in Australia tend to be hard, true surfaces,
called "batting wickets" or "roads" because the ball bounces uniformly
and thus batsman find it easier to score runs, although these wickets
suit fast bowlers more than spinners. Accordingly, teams are generally
much harder to beat in their own country, where both their batters and
bowlers are presumably suited to the types of pitches encountered there.
On any given pitch, however, conditions will become more suitable for
spinners as time progresses and the pitch becomes softer and worn
through use, making the spin bowler something of a cricketing "closer".
Baseball parks are not completely uniform, however. Stadiums with
retractable roofs, for example, usually play differently with and
without the roof. For example, with the roof open the wind will affect
how far the ball carries.
Against a running team the basepaths may be heavily watered. Many
stadiums have idiosyncratic features - for example, the short left field
and high left field wall (called the Green Monster) at Fenway Park, the
hill and flagpole in the outfield (Tal's Hill) at Minute Maid Park, or
numerous "porches" (parts of the grandstands hanging over the outfield)
which allow short home runs.
The altitude of the stadium can also impact the distance a batted
ball travels. The baseball behaves differently in those stadiums with
artificial turf as well. The amount of moisture in the dirt on the
basepaths can also affect the behavior of ground balls and the ease with
which players may steal bases; some teams are known to alter the amount
of watering done to the dirt depending on the skills of the home and
visiting team.
On the whole, though, these variations do not produce effects as
great as variations in cricket pitches.
Strategy based on batting order
The batting order in baseball must be declared before the game
begins, and can only be changed if a substitution occurs. Batting out of
turn is a rule violation resulting in a penalty.
When a manager makes a substitution, the new player must occupy the
same place in the batting order as the old one. To allow more
complicated changes in batting order, managers may use the double
switch, substituting for two players simultaneously. This is typically
used to replace the pitcher but put the new pitcher in a spot in the
batting order that will not come up to bat soon, previously occupied by
another fielder.
Unlike baseball, the batting order in cricket is not fixed, and can
be changed at any time, provided each player bats at most once. This
gives rise to the "pinch hitter" in cricket - a non-specialist batsman
promoted up the order to get quick runs -, and the "night watchman".
This latter is typically a non-batsman promoted up the order at the end
of the day to avoid a better batsman having to make two cold starts, a
particular risk.
The roles of individual players in the batting order are strikingly
similar. In both sports, the players near the top of the batting order
are considered superior batters or batsmen. The initial batters or
batsmen generally specialize in avoiding making outs, while the third
through fifth batters and batsmen are considered their team's best at
providing runs.
After that, the talent generally drops off, with the pitchers and
bowlers generally being the worst at batting. However, since in baseball
a batter who puts the ball in play does not get another at-bat until the
entire batting order is cycled through, the opposing team may pitch
around a skilled batter, walking him or otherwise relying on getting
other batters out. In cricket, a batsmen remains at the pitch until he
is out (or the team is all out or declares), and the other team must
bowl to him until he is out.
Game length
Baseball games are much shorter than cricket games. Most Major League
Baseball games last between two-and-a-half and four hours. Minor league
and amateur games tend to be shorter due to fewer innings being played
and/or the lack of television commercial breaks. Test Cricket games can
last up to five days. The shorter version of the game (termed one-day
games) lasts for anything from a couple of hours to 8 hours especially
when the game is close.
A new form of cricket, called Twenty20 for its two innings of twenty
overs each, has recently and successfully debuted in domestic and
international competitions. The average time it takes to play an
individual game of Twenty20 cricket is similar to the amount of time it
takes to play a game of baseball, around two-and-a-half to three hours.
Equipment
Baseball players use thin, round bats and wear gloves to field, while
cricketers use wide, flat bats and field barehanded (except for the
wicket-keeper, who wears gloves and protective leg pads). In cricket a
batsman wears protective gear such as pads, gloves, thigh pads, helmet,
an arm pad and a centre pad (which is used to protect the groin area),
whereas the only required protective gear for baseball batters is an
unsecured helmet; many batters also use elbow, shin, or ankle
protectors, and almost all use batting gloves to aid grip.
Another difference between the two sports involves the condition of
the ball as a match progresses. In cricket, if a ball is hit into the
stands, the spectators must return it to the field. Also, a ball that is
scuffed or scratched will continue in use; a ball must be used for a
minimum number of overs (currently 80 in Test cricket) before it can be
replaced.
If a ball is damaged, lost, or illegally modified, it is replaced by
a used ball of similar condition to the old one. Finally, cricketers are
allowed to use natural substances (e.g. saliva and sweat) to modify the
ball, and may polish it on their uniforms, although they cannot
deliberately scratch the ball.
In Major League Baseball, a ball that is hit into the stands is not
returned to play even if caught by a fielder before it touches the
ground; spectators are free to keep any balls that come into their
possession (although local tradition, rather than the rulebook, may
provide for a ball to be thrown back).
Because baseball hitting is extremely difficult, baseball rules
prohibit the deliberate scratching or scuffing of a ball, or the
application of any foreign substance that could conceivably affect the
flight or visibility of a ball. Balls that are deliberately made harder
to hit by foreign substances are known as spitballs. Both spitballs and
those that become scuffed or scratched due to normal game play are
immediately removed from play and never reused.
The current rules regarding the condition of baseballs did not come
into effect until 1920 due to the death of Ray Chapman after being hit
with a spitball. However these rules were not consistently enforced for
several decades afterwards; before then, they were far closer to those
still present in cricket.
Because of financial or practical limits on the supply of fresh
balls, enforcement of these rules is much more limited in minor league
and amateur baseball games, where balls become worn and scuffed in the
course of play; even so, use of the spitball is universally forbidden. |